- a bunch of nameless technicians
Last time, the party had reached the control room, which was occupied by bandits. The adventurers attempted to bluff their way into the control room by suggesting that they were agents of the patron of the Nissus Point bandits. This confused the bandits in the control room, who appeared not to recognize the people Lindwell kept talking about. Th bandit leader tired of these talks quickly and ordered his crossbowmen to ventilate the interlopers.
Realizing the jig is up, Jorma commences the fight with a taunt and a thrown dagger, and a bandit falls. Gron sends his spirit companion forth, and its ethereal claws slash another bandit to ribbons. The bandits fire back, puncturing Gron’s shoulder. The bandit chief attempts to forcefully dismiss the spirit, but it shrugs off the damage and continues ravaging his men. Lindwell uses his magic gloves to open the portcullis for his allies. Jorma grabs the portcullis and rides it up as Lindwell fires off a deadly blast of borrowed power at yet another bandit.
Jorma rises level with the control room platform as he holds tightly to the portcullis. He sees that there are more bandits than they anticipated, as well as a number of hostages. He readies his dagger to wreak havoc on his new targets, who take aim at him as well. Magicians and crossbowmen take aim right back. Blizzacane and Gron hustle for ladders. The party, save Jorma, mount the platform and take a blast of lightning, but their advance does not weaken. Suddenly a bandit shoves Gron back onto a ladder only to be himself dragged downward by the burly goliath. Blizzacane and Lindwell bear toward the enemies. Jorma attempts to drag the table sheltering a crossbowman and the mage away, but fails and abandons his perch in a run toward the cleared ladders. The party tightens the vice, squeezing their opponents into an ever smaller space. One bandit escapes, followed closely by Lindwell. Gron, Jorma, and Blizzacane take down the final enemies. Lindwell’s pursuit is brought short as he sees the escaping bandit fall from a collapsing bridge into a massive inflow channel, apparently at the hands of his own allies. He returns to the party with this news.
As the rest of the party frees the waterworks control technicians, Blizzacane becomes distracted by the sheer number of levers to pull during this explanation and wanders toward a likely one. Seizing it in his mighty arms, he pulls the lever with all his strength and causes every toilet in Bythovia to simultaneously back up, explosively so. As the technicians scramble to repair the damage, the party restrains Blizzacane. The freed technicians immediately begin to restore order to the stressed system. Their supervisor informs the adventurers of their now ended plight as he directs the restoration effort. The bandits had appeared suddenly, pouring through the tunnel leading to the inflow channel. They quickly captured the technicians and commenced a study of the maps and technical documents contained in the control room. This continued until the adventurers arrived and finished them off. The supervisor supposes that the wicked men entered through an unguarded aqueduct, but he has little more information otherwise. Our adventurers greet this information with the sort of glee such violent psychotics might be expected to exhibit and head toward the inflow channel.
Once there they find a vast room, so large that the light of Gron’s sunrod does not penetrate to the other side. The remains of a bridge or catwalk are visible on irregularly spaced pylons, but the way across has been destroyed. With careful use of rope, brave leaps, prestidigitation, and blind luck, the party almost makes it across. Lindwell falls into the current, but Jorma, thinking swiftly, leaps from his safe pylon onto the drenched warlock’s back and surfs him to safety. Unfoturnately, this bravery is for naught, as soon enough they come to grief. Jorma and Blizzacane fall into the swift current. Gron leaps in to save them. Jorma tries to insult Gron to trigger his cape’s teleportation, but he fails to manage a good slur in Giant and accidentally compliments his colleague. Blizzacane manages to swim to safety, but Jorma is swept away from Gron and out of the chamber. Fighting the raging warter, Jorma sings the Dungeoneer’s sewer song to figure a way out of his predicament, finally hitting on a verse claiming that every sewer leads somewhere. With renewed hope he cracks open a sunrod and waits for opportunity. Gron, crushed by loss after Jorma’s compliment, leaps into the current and pursues. Lindwell and Blizzacane lower themselves into the current in an attempt to press onward, but they lose hold of the rope and are dragged away.
As Jorma’s song says, every sewer leads somewhere. Unfortunately, this one led to, well, a sewer. Jorma spies a platform covered in lumps of “organic material” and bobs that way. Gron summons his bear there and follows while Blizzacane and Lindwell tread mostly water. They find the body of the last bandit as well as some large pipes sticking up out of the platform, pipes wide enough for a person to fit in. Gron notices that some of the lumps are alive and ready to attack. Myconids surge toward the two! Blizzacane and Lindwell swim to assist as Gron, the spirit bear, and Jorma all try to hold off a concerted attack by a soldier and a sovereign of the ambulatory fungus. Blizzacane arrives and immediately locks down two rotpriests with deadly ice, absorbing their blows, blocking their access to his companions, and killing them with the inexorable hands of winter. Lindwell stands back, firing into the melee. The soldier and sovereign slowly wheel their opponents toward the two rotpriests, blasting them with spores, but our heroes are too tough for them. Gron, Lindwell, and Jorma finish off their two foes and move to attack the rotpriests. The myconids share their strength, but a flurry of cuts and bashes and burns takes them down.
The party explores the pipes, finally finding one that leads back to the inflow channel. Fortunately, the arrive at the side they originally tried to reach, avoiding a long slog across the channel itself. Exhausted, they seal themselves in a small hallway for the night and rest. Soon enough, they must find and secure the terminus of the aqueduct where the bandits entered and rescue the toilets of Bythovia.Rewards:
- 407 XP each (6,878 total)
- Boots of Eagerness (Gron)
- Goddess Statuette (Ivory) (250 gp)
- Pearl x1 (100 gp)
- Moonstone x1 (100 gp)
- 50 gp