Power Button


Macro Code for the power Healing Strike, which requires an attack roll.

<!—

[PowerName = getMacroName()]
[PowerType = “Encounter”]

[DisplayData = "
PowerName = “+PowerName+”;
PowerType = “+PowerType+”;
AttType = Melee Weapon;
ActionType = – Standard Action;
NeedAttackRoll = Yes;
AttBonus = StrBonus + Weapon1Attack + CombAdv + AttMod;
DmgBonus = StrBonus + Weapon1Damage + DmgMod;
CritDmgBonus = DmgBonus + Weapon1Crit;
DefType = AC;
DmgType = Radiant;
DmgRoll = 2d8;
Crit = 20;
CritDmgRoll = 16;
HitText = The target is marked until the end of my next turn. Also, an ally within 5 squares or I can spend a healing surge and gain hit points equal to <u>Surge Value + “+WisBonus+”</u>.;
MissText = None;
EffectText = None;
SpecialText = None;
FlavorText = Your pain is our gain.;"]

—>

[MACRO(“DisplayPower@this”): DisplayData]


Macro Code for the power Second Wind, which does NOT require an attack roll.

<!—

[PowerName = getMacroName()]
[PowerType = “Encounter”]

[DisplayData = "
PowerName = “+PowerName+”;
PowerType = “+PowerType+”;
AttType = Self;
ActionType = – Standard Action;
NeedAttackRoll = No;
HitText = None;
MissText = None;
EffectText = I can spend a healing surge and regain hit points equal to <u>“+SurgeAmount+”</u>. I also gain a +2 bonus to all defenses untill the start of my next turn.;
SpecialText = None;
FlavorText = Pardon me while I catch my breath.;"]

—>

[MACRO(“DisplayPower@this”): DisplayData]


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Power Button

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